Tricks with Strategies for The Homescapes

Homescapes is the most recent builder simulator out of Playrix.

If you have played Gardenscapes: New Acres, Homescapes will be extremely recognizable: that the core gameplay is almost identical, with a few tiny adjustments to the obstacles you will face and power-ups you will earn. Whether you are entirely new to the – scapes series or some veteran stuck on a challenging level, the hints below should come in handy. you can get a lot of ways to reach the ultimate stage quickly, such as homescapes hack, however all are specific.

Renovating the House

If you are not enjoying the match-3 levels and earning stars, you can spend those stars to finish house-related jobs with Austin. Harness the bottom-left checkmark menu to start your own tablet and see with your To-Do List. As the story progresses, you will have several assignments on this listing, some of which cost more stars than others. You never need to finish a task to unlock new mystery phases, but finishing a day-denoted by the proportion of jobs you have completed at the top of the tab-will give you bonus prizes such as coins and power-up Boosters.

Unlike in Gardenscapes, you don’t recover your stamina by finishing a day, so there is no reason to hold off doing so. There’s also currently no daily wheel for earning bonuses, so these finish of day benefits are extremely valuable. Coins are still handed out in very limited amounts at the end of phases -you will rarely earn more than 70 coins for even a very good match -so we recommend saving your cash unless there is a stage you are simply tired of trying.

You may go back and edit any decorations or furniture you have fixed and change the style to one of the other options, though you will need to pay a tiny amount of coins to unlock different fashions. Although this menu is up, you can tap some other editable objects to alter them as well.

You can change your name or any animals’ names by tapping on the gear icon in the top right and choosing”Change Name”

Tapping objects throughout the mansion will elicit a reply from Austin: he will often have some comment to share or he will actively engage with the furniture, such as sitting in a seat or dusting a shelf.

Boosters and Beyond

As you finish stages, you will unlock Boosters that you can take into levels with you.

The Hammer unlocks after you complete level 8. This Booster is always busy and allows you to remove a single tile of your choosing by the plank without having to spend a turn.

The Bomb + Rocket Booster becomes available after level 14. If you choose this when starting a level, you will be given a randomly positioned Bomb and Rocket power-up at the beginning of the stage.

It places a random Rainbow Ball as soon as the stage starts.

The Fundamentals

Unlike other match-3s that use a map and allow you to replay past levels, just the present stage in Homescapes is available. Every time you finish a stage, you will earn 1 star and unlock another level.

Stars are utilized to help Austin rebuild his parents’ home and progress the story. You’ll be given tasks-such as’set up wallpaper’ or’fix the stairs’-that price stars to finish. Then you spend the stars you earned enjoying the match-3 levels to fulfill Austin’s home renovation requests.

Despite the fact that you need to perform the match-3 levels to finish the renovation jobs, the reverse is not correct. You can save up stars and never do some of the jobs Austin requests of you while playing through the phases, but part of the fun of Homescapes is rebuilding the home and designing it the way you want.


As in Gardenscapes, matching four or more tiles at once during the match-3 levels will produce a special power-up it is possible to use on a later turn. This time around, the power-ups are as follows:

Rocket: fit four tiles in a row or column to get a Rocket. Employing the Rocket will cause it to fire upon the display in both directions, eliminating all tiles from that row or column.
The direction the Rocket faces is based on the pair of tiles that you matched to create ita column produces a Rocket that faces horizontally and will clean a row, and a row creates a Rocket that extends vertically and clears a column.
Bomb: fit five tiles in an L shape to get a Bomb. Bombs blow up everything around them in a two-square radius.
Because they burst into a circle, using a Bomb close to the edge of the plank wastes a number of its power.

Paper Plane: fit four tiles in a square to get a Paper Plane. When employed, the Paper Plane removes the four tiles directly above, below, left, and right of it. It then flies to one tile on the board and strikes it.
The Paper Plane always chooses a tile that’s useful to remove. If your existing goal was to remove all cherries from the board and just 1 cherry remained and you utilized a Paper Plane, it might fly into the previous cherry and hit it. Because it may reach any tile regardless of place -even if it’s separated from the rest of the tiles by boxes, empty space, etc.-the Paper Plane is an extremely strong power-up. It’s less useful at the beginning of a level when there are a lot of goal-related tiles staying at the launch of a cherry stage, for instance, it will only hit a cherry, not necessarily the”best” cherry.
Rainbow Ball: match five tiles in a row or column to get a Rainbow Ball. When employed, the Rainbow Ball will remove every tile presently on the board that matches the color it had been swapped with.
The Rainbow Ball is always useful since it clears a slew of tiles throughout the board at once. If you’ve got a objective of collecting a specific type of tile-e.g., 40 green teacups-that the Rainbow Ball will make fast work of the task.
For all power-ups, if they strike tiles that need more than one match to be eliminated -such as strengthened Boxes-or act as breakable walls-such as Cookies-then they will either do one damage or stop at the tile after destroying it.

Every power-up can be swapped with another power-up for a more powerful capability to match a Rocket or Bomb with a Paper Plane and the Plane will take the volatile to its final destination and release it there, allowing you to Bomb a distant (although somewhat random) part of this plank. Swap two Rockets to clean both a column and row (even though both softball are facing the exact same direction). Matching any power-up with a Rainbow Ball will unleash dozens of that power-up all around the board.

Unlike Gardenscapes, there’s absolutely no exceptional power-up made by setting off explosions. But the Rainbow Ball and Paper Plane compensate for this with their abilities.

Concentrate on the Task at Hand

Every mystery level in Homescapes is going to have a particular victory condition. This normally involves collecting or eliminating a particular type and volume of tiles. Early phases will feature a lot of”collect X number of Y vinyl” targets, while as you progress you will uncover challenges that include laying Carpet throughout the entire board, eliminating Cherries from inside jelly, breaking apart Cookies, and more.

Often, phases will unite challenges even if the victory condition does not ask that you clear all kinds. For instance, a stage with a goal of amassing Cherries could have Boxes obstructing a few of those Cherries.

Concentrate on the true stage target and do not get distracted trying to clean items which you do not need to. If there are Boxes that aren’t in your way, do not waste turns eliminating these. Keep in mind that certain power-ups allow you to get blocked off tiles, so try using a Paper Plane instead of multiple turns clearing a few Boxes.

If the win condition involves both eliminating items and collecting a specific number of a color tile type-such as eliminating Boxes and amassing green teacups-concentrate on the eliminating part. Normally over the duration of finishing that task you will collect the majority of the base tiles you require for the next goal.

How Certain Tiles Work

There are a wide array of tiles in Homescapes (and we’re still discovering new ones as we perform ), many of which have their own rules for removal and interaction.

Among the more unique kinds is Carpet: Carpet tiles have a bumpy green background and are normally the attention of a point’s goal. On a carpeting level, you need to spread Carpet onto every tile. You do it by matching tiles tiles that are already on Carpet, or by swapping tiles that are on Carpet to a suit. Simply matching alongside Carpet won’t do anythingone of the tiles included in your match must currently be touching Carpet or have just come from Carpet.

The exact same goes for power-ups on these phases: if you use a Bomb that’s presently on Carpet, any tiles it clears will benefit Carpet. However, if you use a Bomb that’s not on Carpet, then it is only going to clear the tiles-it won’t include Carpet to them. If a Rocket crosses Carpet while clearing a row or column, any tiles it stops after it strikes Carpet will end up Carpeted.

Cookies and Boxes may be eliminated by matching alongside them. However, Boxes cannot be transferred or swapped while Cookies may -you may make a match by swapping a Cookie tile with another tile. But while Boxes allow power-ups to travel through them (a Rocket that strikes a Box will continue past it and split anything beyond the Box), Cookies don’t (a Rocket that strikes a Cookie will crack the Cookie and cease ).

You can move tiles to empty spaces to make games. And on phases where tiles do not simply fall straight down, a gust of wind will soon blow occasionally to remind one of this direction the tiles move.

The closing Booster, the Dual Paper Plane, can be selected after level 20 and doubles all Paper Planes earned while enjoying that stage.

Like coins, Boosters are incredibly difficult to come by, so we recommend saving them until absolutely essential. On the first stage after you unlock each Booster, they will be auto-selected within this tutorial: you can deselect them before starting the stage and stop wasting a Booster on lesser levels. If you choose Yes, it only selects that homescapes cheats before starting again. It will not award you an extra Booster-it is just recommending a particular one that might come in handy.